Smack My Glitch Up

Brooklyn
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Visualization © Darin Johnstone Architects
 
 
Drawing © Darin Johnstone Architects
 
 
Drawing © Darin Johnstone Architects
 
 
Drawing © Darin Johnstone Architects
 
 
Drawing © Darin Johnstone Architects
 
 
Architects
Darin Johnstone Architects
City
Brooklyn
Year
2014

The first aspect of the competition brief this project challenges is the name: ‘Smart Dock’. A dock is a static, fixed entity for mooring or plugging into. It seems the program really calls for something which is dynamic, and connective; a space to foster and support collaboration, interdisciplinary thinking and making. It is important to note that it is a physical space for experimentation. Not really a ‘dock’ but a ‘nexus’.

Consequently, the form and location for the suggested program simply could not be sited statically within the bays as neatly suggested by the competition. In our solution the suggested location becomes a portal to a kind of collaborative throughput. A cubic centroid floating in the central bay is projected out (and beyond the envelope breaking the brief rules) as truncated pyramidal arms to capture light, contain program and actualize a physical and conceptual nexus. Form follows and promotes the flow of people and ideas.

Lastly, the idea of architectural form as a vehicle for visual fixity is clearly outmoded. Screens and moments for projection have long since been superseded by texture mapping and architectural scaled projection mapping. In this case the entire form is a vehicle for projection mapping. The idea is that the entire form can carry projected content when needed but when it is in a state of rest, or in a kind of ‘sleep mode’, algorithmic glitches of past content is projected. In this way the experience of the architectural object is indeterminate. It exists in constant flux like the inhabitants and their experimental productions.

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